Discover more from Profluence Sports by Andrew Petcash
Web3 x Sports (The Full Breakdown)
The future of sports will be impacted heavily by the 3rd version of the internet.
Every week there seems to be at least one web3 sports company raising millions of dollars.
Last week we had…
NFT marketplace OneOf finalize their $8M round with plans to expand further into sports.
They currently have deals with Wayne Gretzky and the Duke Men’s Basketball team.
We’re continuing to see sports head towards the third version of the internet.
Before discussing some of the main companies, I want to touch on what web3 is and how it will impact sports.
Let’s Dive In 👇
Web3 in Sports
Web3 is the new era we’re about to enter where users get rewarded for using a platform, instead of the platform itself capturing all of the benefits.
You may be asking yourself, “why does this matter?”
Because the active participation between athletes and fans in sports is the single largest opportunity in front of the industry.
Many of us think the internet is well established, but we are only just beginning to unlock its potential.
Yes, streaming has become mainstream
Yes, every sports team has a digital presence
But in the vast majority of instances, the surface has barely been scratched.
Web3 is coming. It’s inevitable, just as web2 followed web1.
Understanding the basics of the next version of the web is critical to sports and for anyone curious as to where technology is headed.
In many ways, sports are still stuck in web1 — or broadcast mode, the hallmark of the initial stages of the internet.
Visit any major sports team’s website or phone app and look for where the fan can interact. It’s almost never there.
It’s ironic that an industry that lives off the passion and interaction of the fans has been built on limiting fan participation in the digital world.
Why do you think the Savannah Bananas are the most popular baseball team on social media?
They’ve fully optimized web2 technology and the power of social media to create an absurd level of fan engagement (65,000+ ticket waitlist).
As big data, IoT, cloud, 5G, AR/VR, blockchain, and AI converge — the web that links all of them must adapt.
Let’s take a look at some of the interesting web3 x sports niches…
The Web3 Sports Players
First some background…
Coin = share
Token = equity
DAO = transparent LLC with tons of owners
Blockchain = massive transparent database
As with any new technology, there is a learning curve and period of innovation before things can achieve mass adoption. We’re still early.
To Note: There are hundreds of different web3 sports companies that fall within many unique sub niches — I’ll be covering some of them in greater detail in future issues.
You might be familiar with NFTs (non-fungible tokens).
NFTs are digital assets that exist on the blockchain.
They exploded in popularity over the last year, especially around sports video highlights and digital apes.
While 99% of NFTs are junk, the 1% could alter entire industries.
The goal of these platforms is to bring together athletes to create unique digital collections that unlock real-life experiences for fans and holders of the NFTs.
meet n’ greets
tickets to games
and whatever else you can think of
I believe we’ll eventually see a company come out on top, but the market seems to be very saturated with many smaller niche players right now.
An approach I’m intrigued with…
With web3 increasing digital ownership — gaming has been a natural progression for the advancement of the technologies, especially in esports.
Gamers are already familiar with buying skins in Fortnite and VC coins in NBA2k.
So the idea of buying an NFT that enables the ability to earn coins and other rewards isn’t something new.
The games are intended to be fun and allow players to generate income by playing and winning matches.
With over 40 million US adults participating in fantasy football every year, it’s only right that web3 would find its way into this category.
These companies operate around users buying NFTs to create their team and then earning payouts just like traditional fantasy football.
Sorare has been building this in the soccer and baseball with support from Serena Williams, Antoine Griezmann, and Kylian Mbbappe.
Then we have SimWin Sports, which is a professional sports league where the teams are NFTs owned by sports stars like Magic Johnson, Penny Hardaway, Jerry Rice, and Lamelo Ball.
By creating transparency between bookmakers and reducing fees, the web3 versions of DraftKings and FanDuel stand a chance.
If there is any web3 technology that seems to be 100% inevitable, it’s sports tickets.
NFTs will make tickets fully digital while cutting down on counterfeits and helping teams increase revenue as they’ll earn percentages on the secondary purchases.
But another way to increase fan engagement is through tokens.
Socios is doing that with their fan tokens that enable users to vote on decisions and be cashed in for things like apparel, autographs, and exclusive events.
The companies that master the fan and take care of the organization are unicorns in waiting.
Live Nation, the parent company of Ticketmaster and House of Blues, did $1.8B in revenue from ticket sales in Q1 alone.
The challenge that sports have (which is also a massive opportunity) is that fans tend to feel that they ‘own’ their club.
Decentralized Autonomous Organizations (DAO’s) are attempting to make this a reality in several different ways.
For example, the KrauseHouse DAO bought a BIG3 basketball team earlier this year and is attempting to buy an NBA franchise down the line.
A minority DAO could be a transformative way for teams to engage directly on a regular basis with a much broader set of fans — instead of just a few of high-net-worth representatives.
There’s also LinksDAO, which is attempting to buy a golf course.
In the meantime, they have built utility for their NFT card holders by including discounts on golf equipment and in-person events. Steph Curry is an investor/member.
DAO’s are democracy at its finest — will that be possible? I guess we’ll see.
NBA player Spencer Dinwiddie raised $26M for his company Calaxy earlier this year.
It’s like Cameo but for web3.
Creators can launch their own tokens, offer 1-on-1 calls, build communities, and provide exclusive content to their token holders.
Web3 offers many exciting forms of innovations, the paradox I’m still trying to wrap my head around is the membership-only communities where you can also sell your access (NFT).
Web3 is supposed to be more inclusive and create a sense of community.
The recent market downturn is exactly what the industry needed — a cleansing of pretenders.
It also exposed flaws in the logic behind some of the technology.
All of these things will be worked out in due time.
Web2, particularly the smartphone, completely changed how fans engage with media and entertainment (especially sports).
The same is going to happen again over the next 5-10 years.
Web3 and blockchain will alter the perception of ownership. This will impact people’s everyday lives and as a result, their expectations of the teams and sports they engage with will change.
If you thought fans had a sense of ownership or entitlement today, wait to see how that grows in the next decade.
I’ll leave you with this…
“It’s like the early days of the internet — when a lot of people thought we were crazy.”
- Mark Cuban on blockchain and web3
Thanks for reading today! I hope you found this deep dive interesting.
My belief is that web3 is inevitable, but many of the use cases will turn out far different than we imagined.
Sports are lucky to be the testing ground for many of these new technologies.
Hockey stick growth for the iPhone took place only 10 years ago. Imagine where we’ll be 10 years from now. 🤯
Go build that future today!
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